Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/CameraDirectorStateTreeSchema.h |
| Include | #include "Directors/CameraDirectorStateTreeSchema.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraDirectorStateTreeEvaluationData
Remarks
The evaluation data for the StateTree camera director.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< UCameraRigProxyAsset > > | ActiveCameraRigProxies | Camera rig proxies activated during a StateTree's execution frame. | |
| TArray< TObjectPtr< UCameraRigAsset > > | ActiveCameraRigs | Camera rigs activated during a StateTree's execution frame. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Reset () |
Reset this evaluation data for a new frame. |