Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors
Inheritance Hierarchy
- UObject
- UCameraDirector
- USingleCameraDirector
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/SingleCameraDirector.h |
| Include | #include "Directors/SingleCameraDirector.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew)
class USingleCameraDirector : public UCameraDirector
Remarks
A simple camera director that only ever returns one single camera rig.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UCameraRigAsset > | CameraRig | The camera rig to run every frame. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USingleCameraDirector
(
const FObjectInitializer& ObjectInit |
Overridden from UCameraDirector
| Type | Name | Description | |
|---|---|---|---|
| void | OnBuildCameraDirector
(
UE::Cameras::FCameraBuildLog& BuildLog |
Builds and validates this camera director. | |
| FCameraDirectorEvaluatorPtr | OnBuildEvaluator
(
FCameraDirectorEvaluatorBuilder& Builder |
Build the evaluator for this director. | |
| void | OnFactoryCreateAsset
(
const FCameraDirectorFactoryCreateParams& InParams |
Called by the asset factories to setup new data before the editor opens. |