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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors
Inheritance Hierarchy
- FStateTreeNodeBase
- FStateTreeTaskBase
- FGameplayCamerasStateTreeTask
- FGameplayCamerasActivateCameraRigViaProxyTask
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/StateTreeCameraDirectorTasks.h |
| Include | #include "Directors/StateTreeCameraDirectorTasks.h" |
Syntax
USTRUCT (Meta=(DisplayName="Activate Camera via Proxy", Category="Cameras"))
struct FGameplayCamerasActivateCameraRigViaProxyTask : public FGameplayCamerasStateTreeTask
Remarks
A task that activates a camera rig via the given camera rig proxy inside a StateTreeCameraDirector. The given proxy must be mapped to an actual proxy in each camera asset using this StateTree.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bRunOnce | If true, the task will complete immediately. |
Overridden from FStateTreeTaskBase
| Type | Name | Description | |
|---|---|---|---|
| EStateTreeRunStatus | EnterState
(
FStateTreeExecutionContext& Context, |
Called when a new state is entered and task is part of active states. | |
| EStateTreeRunStatus | Tick
(
FStateTreeExecutionContext& Context, |
Called during state tree tick when the task is on active state. |
Overridden from FStateTreeNodeBase
| Type | Name | Description | |
|---|---|---|---|
| const UStruct * | |||
| bool | Link
(
FStateTreeLinker& Linker |
Called when the StateTree asset is linked. Allows to resolve references to other StateTree data. |
Typedefs
| Name | Description |
|---|---|
| FInstanceDataType |