Navigation
| Name | DisplayClusterLightCardEditorShaders |
| Type | Runtime |
| Part of Plugins | nDisplay |
| Location | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/ |
| Module Build Rules | DisplayClusterLightCardEditorShaders.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FDisplayClusterMeshProjectionPrimitiveFilter | A filter that allows specific primitive components to be filtered from a render pass |
| FDisplayClusterMeshProjectionRenderer | A renderer that projects meshes to screen space using non-linear projection methods |
| FDisplayClusterMeshProjectionTransform | A transform that can be passed around to project and unprojection positions for a specific projection type |
Structs
| Name | Remarks |
|---|---|
| FDisplayClusterMeshProjectionRenderSettings | Settings for producing a single render. |
| FDisplayClusterMeshProjectionTypeSettings | Settings for specific mesh projection types |
Interfaces
| Name | Remarks |
|---|---|
| IDisplayClusterLightCardEditorShaders | Display Cluster Light Card Editor Shaders module interface |
Enums
Public
| Name | Remarks |
|---|---|
| EDisplayClusterMeshProjectionOutput | Indicates the quantity that is output to the canvas by the renderer |
| EDisplayClusterMeshProjectionType | Indicates which kind of projection is used by the renderer |