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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha-
Display Cluster Light Card Editor Shaders module interface
| Name | IDisplayClusterLightCardEditorShaders |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/IDisplayClusterLightCardEditorShaders.h |
| Include Path | #include "IDisplayClusterLightCardEditorShaders.h" |
Syntax
class IDisplayClusterLightCardEditorShaders : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterLightCardEditorShaders() |
IDisplayClusterLightCardEditorShaders.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModuleName | const TCHAR * | IDisplayClusterLightCardEditorShaders.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IDisplayClusterLightCardEditorShaders & Get () |
Singleton-like access to this module's interface. | IDisplayClusterLightCardEditorShaders.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | IDisplayClusterLightCardEditorShaders.h |