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A transform that can be passed around to project and unprojection positions for a specific projection type
| Name | FDisplayClusterMeshProjectionTransform |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
class FDisplayClusterMeshProjectionTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DisplayClusterMeshProjectionRenderer.h | |||
FDisplayClusterMeshProjectionTransform
(
EDisplayClusterMeshProjectionType InProjection, |
DisplayClusterMeshProjectionRenderer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InvViewMatrix | FMatrix | DisplayClusterMeshProjectionRenderer.h | ||
| Projection | EDisplayClusterMeshProjectionType | DisplayClusterMeshProjectionRenderer.h | ||
| ViewMatrix | FMatrix | DisplayClusterMeshProjectionRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector ProjectPosition
(
const FVector& WorldPosition |
DisplayClusterMeshProjectionRenderer.h | ||
FVector UnprojectPosition
(
const FVector& ProjectedPosition |
DisplayClusterMeshProjectionRenderer.h |