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Settings for specific mesh projection types
| Name | FDisplayClusterMeshProjectionTypeSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
struct FDisplayClusterMeshProjectionTypeSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UVProjectionIndex | uint32 | The index of the UV to use when performing a UV projection | DisplayClusterMeshProjectionRenderer.h | |
| UVProjectionPlaneDistance | float | The distance from the view point of the plane the UVs are projected to, in view space | DisplayClusterMeshProjectionRenderer.h | |
| UVProjectionPlaneOffset | FVector | A translation offset for the UV projection plane | DisplayClusterMeshProjectionRenderer.h | |
| UVProjectionPlaneSize | float | The size of the plane the UVs are projected to, in view space | DisplayClusterMeshProjectionRenderer.h |