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Indicates which kind of projection is used by the renderer
| Name | EDisplayClusterMeshProjectionType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
enum EDisplayClusterMeshProjectionType
{
Linear,
Azimuthal,
UV,
}
Values
| Name | Remarks |
|---|---|
| Linear | Default linear projection |
| Azimuthal | Non-linear spherical projection based on the azimuthal equidistant map projection |
| UV | Projection that positions vertices based on their UV coordinates |