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Indicates the quantity that is output to the canvas by the renderer
| Name | EDisplayClusterMeshProjectionOutput |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
enum EDisplayClusterMeshProjectionOutput
{
Color,
Normals,
}
Values
| Name | Remarks |
|---|---|
| Color | Outputs the emissive color of the rendered primitives |
| Normals | Outputs the normals and depth of the rendered primitives |