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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha-
Settings for producing a single render.
| Name | FDisplayClusterMeshProjectionRenderSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
struct FDisplayClusterMeshProjectionRenderSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EngineShowFlags | FEngineShowFlags | Flags controlling renderer features to enable/disable for this preview. | DisplayClusterMeshProjectionRenderer.h | |
| NormalCorrectionMatrix | FMatrix44f | A matrix used to rotate the normals in order to account for the root actor's rotation. | DisplayClusterMeshProjectionRenderer.h | |
| PrimitiveFilter | FDisplayClusterMeshProjectionPrimitiveFilter | Optional filter to prevent specific primitives from being rendered. | DisplayClusterMeshProjectionRenderer.h | |
| ProjectionType | EDisplayClusterMeshProjectionType | Type of projection to use for the renderer. | DisplayClusterMeshProjectionRenderer.h | |
| ProjectionTypeSettings | FDisplayClusterMeshProjectionTypeSettings | Settings used by the projection type when rendering | DisplayClusterMeshProjectionRenderer.h | |
| RenderType | EDisplayClusterMeshProjectionOutput | The output type to use for the renderer. | DisplayClusterMeshProjectionRenderer.h | |
| ViewInitOptions | FSceneViewInitOptions | Camera setup options for the render. | DisplayClusterMeshProjectionRenderer.h |