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FAnalyzeReferencedContentStat |
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FAssetRegistryGenerator |
Helper class for generating streaming install manifests |
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FAssetRegistryMPCollector |
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FAssetRegistryPackageMessage |
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FAssetRegistryReporterLocal |
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FAssetRegistryReporterRemote |
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FChunkDependency |
A single dependency, read from ini file |
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FChunkDependencyTreeNode |
In memory structure used for dependency tree |
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FClassResourceMap |
A mapping of class name to the resource stats for objects of that class |
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FDialogueScriptEntry |
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FFuzzyPathMatcher |
Performs fuzzy path matching against a set of include and exclude paths |
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FGatherTextDelegates |
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FHLODLayerActorMapping |
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FKismetResourceStat |
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FObjectResourceStat |
Contains stats about a single resource in a package file. |
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FPackageResourceStat |
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FResourceDiskSize |
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FResourceStatReporter |
Generates various types of reports for the list of resources collected by the AnalyzeCookedContent commandlet. |
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FResourceStatReporter_AssetDuplication |
This reporter generates a report which displays objects which are duplicated into more than one package. |
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FResourceStatReporter_TotalMemoryPerAsset |
This reporter generates a report on the disk-space taken by each asset type. |
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IAssetRegistryReporter |
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IChunkDataGenerator |
Interface for generating extra data when creating streaming install manifests. |
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UAssetRegistryDumpCommandlet |
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UAssetRegUtilCommandlet |
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UAssetSizeQueryCommandlet |
Copyright Epic Games, Inc. All Rights Reserved. |
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UAudioMixerCommandlet |
Commandlet used to test various aspects of audio mixer without loading UI. |
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UBaseIteratePackagesCommandlet |
Added to expose this to the save packages test Base commandlet used to iterate packages provided on a commandline has callbacks for processing each package |
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UChunkDependencyInfo |
This is read out of config and defines a tree of chunk dependencies |
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UCompileAllBlueprintsCommandlet |
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UCompileShadersTestBedCommandlet |
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UCompressAnimationsCommandlet |
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UConvertLevelsToExternalActorsCommandlet |
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UCookCommandlet |
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UCookGlobalShadersCommandlet |
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UCookGlobalShadersDeviceHelperBase |
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UCookGlobalShadersDeviceHelperStaged |
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UDataLayerConversionInfo |
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UDataLayerToAssetCommandlet |
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UDataLayerToAssetCommandletContext |
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UDDCCleanupCommandlet |
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UDerivedDataCacheCommandlet |
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UDiffAssetBulkDataCommandlet |
Copyright Epic Games, Inc. All Rights Reserved. |
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UDiffAssetRegistriesCommandlet |
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UDiffAssetsCommandlet |
Commandlet to allow diff in P4V, and expose that functionality to the editor |
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UDiffFilesCommandlet |
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UDumpAssetRegistryCommandlet |
Copyright Epic Games, Inc. All Rights Reserved. |
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UDumpBlueprintsInfoCommandlet |
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UDumpHiddenCategoriesCommandlet |
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UDumpMaterialExpressionsCommandlet |
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UDumpMaterialShaderTypesCommandlet |
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UEditorDomainSaveCommandlet |
Runs the EditorDomainSave server for client Editor and CookCommandlet processes. |
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UExportDialogueScriptCommandlet |
UExportDialogueScriptCommandlet: Handles exporting localized script sheets for dialogue wave assets. |
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UExportPakDependenciesCommandlet |
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UExternalActorsCommandlet |
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UExtractLocResCommandlet |
Commandlet to extract the localization data from a binary LocRes file and dump it as human readable CSV. |
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UFileServerCommandlet |
Implements a file server commandlet. |
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UFixConflictingLocalizationKeysCommandlet |
Internal commandlet to fix any conflicting localization keys that are found in a manifest. |
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UFixupNeedsLoadForEditorGameCommandlet |
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UGatherTextCommandlet |
UGatherTextCommandlet: One commandlet to rule them all. |
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UGatherTextCommandletBase |
UGatherTextCommandletBase: Base class for localization commandlets. |
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UGatherTextFromAssetsCommandlet |
UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets. |
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UGatherTextFromMetaDataCommandlet |
UGatherTextFromMetaDataCommandlet: Localization commandlet that collects all text to be localized from generated metadata. |
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UGatherTextFromSourceCommandlet |
UGatherTextFromSourceCommandlet: Localization commandlet that collects all text to be localized from the source code. |
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UGenerateAssetManifestCommandlet |
Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version) |
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UGenerateBlueprintAPICommandlet |
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UGenerateDistillFileSetsCommandlet |
Find AnimNotify instances that do not have the AnimSeqeunce that 'owns' them as their outer. |
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UGenerateGatherArchiveCommandlet |
UGenerateGatherArchiveCommandlet: Generates a localisation archive; generally used as a gather step. |
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UGenerateGatherManifestCommandlet |
UGenerateGatherManifestCommandlet: Generates a localisation manifest; generally used as a gather step. |
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UGenerateTextLocalizationReportCommandlet |
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UGenerateTextLocalizationResourceCommandlet |
UGenerateTextLocalizationResourceCommandlet: Localization commandlet that generates a table of FText keys to localized string values. |
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UImportAssetsCommandlet |
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UImportDialogueScriptCommandlet |
UImportDialogueScriptCommandlet: Handles importing localized script sheets to update the translated archive text. |
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UImportLocalizedDialogueCommandlet |
UImportLocalizedDialogueCommandlet: Handles synchronizing localized raw audio files with dialogue and sound wave assets. |
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UInternationalizationConditioningCommandlet |
UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data. |
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UInternationalizationExportCommandlet |
UInternationalizationExportCommandlet: Commandlet used to export internationalization data to various standard formats. |
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UIoStoreCommandlet |
Commandlet for creating container file(s) used by the IoDispatcher. |
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ULandscapeGrassTypeCommandlet |
Commandlet |
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UListMaterialsUsedWithMeshEmittersCommandlet |
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UListStaticMeshesImportedFromSpeedTreesCommandlet |
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ULoadPackageCommandlet |
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UMakeBinaryConfigCommandlet |
Commandlet for creating a binary GConfig to read in quickly |
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UMaterialLayerUsageCommandlet |
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UMergeShaderPipelineCachesCommandlet |
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UParticleSystemAuditCommandlet |
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UPkgInfoCommandlet |
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UPopulateDialogueWaveFromCharacterSheetCommandlet |
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UReplaceActorCommandlet |
Commandlet for replacing one kind of actor with another kind of actor, copying changed properties from the most-derived common superclass |
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UReplaceAssetsCommandlet |
Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets) |
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UResavePackagesCommandlet |
Log category should be accessible by derived classes. |
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USavePackageUtilitiesCommandlet |
Commandlet used to validate the package saving mechanism. |
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UShaderCodeLibraryToolsCommandlet |
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UShaderPipelineCacheToolsCommandlet |
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UStabilizeLocalizationKeysCommandlet |
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UStaticMeshMinLodCommandlet |
Commandlet |
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USummarizeTraceCommandlet |
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USwapSoundForDialogueInCuesCommandlet |
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UTextAssetCommandlet |
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UUnrealPakCommandlet |
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UUpdateGameProjectCommandlet |
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UWorldPartitionBuilderCommandlet |
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UWorldPartitionConvertCommandlet |
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UWrangleContentCommandlet |
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