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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataLayerConversionInfo
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
Syntax
class UDataLayerConversionInfo : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UDataLayerAsset > | DataLayerAsset | ||
| TObjectPtr< UDataLayerInstanceWithAsset > | DataLayerInstance | ||
| TObjectPtr< const UDeprecatedDataLayerInstance > | DataLayerToConvert |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TWeakObjectPtr< UDataLayerConversionInfo > & | |||
| TArray< TWeakObjectPtr< UDataLayerConversionInfo > > const & | |||
| bool | |||
| bool | IsConverted () |
||
| bool | IsConverting () |
||
| void | SetDataLayerInstance
(
UDataLayerInstanceWithAsset* InDataLayerInstance |
||
| void | SetDataLayerToConvert
(
const UDeprecatedDataLayerInstance* InDataLayerToConvert |