Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCommandlet
- UGatherTextCommandletBase
- UGatherTextCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h |
| Include | #include "Commandlets/GatherTextCommandlet.h" |
Syntax
class UGatherTextCommandlet : public UGatherTextCommandletBase
Remarks
UGatherTextCommandlet: One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGatherTextCommandlet
(
const FObjectInitializer& ObjectInitializer |
UGatherTextCommandlet |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetChangelistDescription
(
const TArray< FString >& GatherTextConfigPaths |
Helpler function to generate a changelist description. | |
| int32 | ProcessGatherConfig
(
const FString& GatherTextConfigPath, |
Overridden from UGatherTextCommandletBase
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if this commandlet should run during a preview run. |
Overridden from UCommandlet
Constants
| Name | Description |
|---|---|
| UsageText |