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Unreal Engine C++ API Reference > Editor > SkeletonEditor
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/BlendProfilePicker.h |
Include | #include "BlendProfilePicker.h" |
Syntax
struct FBlendProfilePickerArgs
Remarks
Argument used to set up the blend profile picker
Variables
Type | Name | Description | |
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bool | bAllowClear | Allow the option to clear the profile selection |
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bool | bAllowModify | Allow the option to delete blend profiles from the skeleton |
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bool | bAllowNew | Allow the option to create new profiles in the picker |
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UBlendProfile * | InitialProfile | Initial blend profile selected |
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FOnBlendProfileSelected | OnBlendProfileSelected | Delegate to call when the picker selection is changed |
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TSharedPtr< class IPropertyHandle > | PropertyHandle | Optional property handle, when the picker is tied to a property |
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EBlendProfilePickerMode | SupportedBlendProfileModes | Only display Blend Profiles w/ specified Blend Profile modes (EBlendProfilePickerMode values are flags.) |
Constructors
Type | Name | Description | |
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