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Unreal Engine C++ API Reference > Editor > SkeletonEditor
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
Include | #include "ISkeletonTree.h" |
Syntax
struct FSkeletonTreeArgs
Remarks
Init params for a skeleton tree widget
Variables
Type | Name | Description | |
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bool | bAllowMeshOperations | Whether to allow operations that modify the mesh |
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bool | bAllowSkeletonOperations | Whether to allow operations that modify the skeleton |
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bool | bHideBonesByDefault | Whether to hide bones by default |
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bool | bShowBlendProfiles | Whether to show the blend profiles editor for the skeleton being displayed |
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bool | bShowDebugVisualizationOptions | Whether to show the filter option to allow filtering of debug draw elements in the viewport. |
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bool | bShowFilterMenu | Whether to show the filter menu to allow filtering of active bones, sockets etc. |
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TSharedPtr< ISkeletonTreeBuilder > | Builder | Optional builder to allow for custom tree construction |
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FName | ContextName | Context name used to persist settings |
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TSharedPtr< FExtender > | Extenders | Menu extenders applied to context and filter menus |
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ESkeletonTreeMode | Mode | The mode that this skeleton tree is in |
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FOnGetFilterText | OnGetFilterText | Delegate that allows custom filtering text to be shown on the filter button |
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FOnSkeletonTreeSelectionChanged | OnSelectionChanged | Delegate called by the tree when a socket is selected |
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TSharedPtr< IPersonaPreviewScene > | PreviewScene | Optional preview scene that we can pair with |
Constructors
Type | Name | Description | |
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