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Unreal Engine C++ API Reference > Editor > EditorFramework > Toolkits
References
Module | EditorFramework |
Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
Include | #include "Toolkits/IToolkit.h" |
Syntax
namespace EToolkitMode
{
enum Type
&123;
Standalone,
WorldCentric,
&125;
}
Values
Name | Description |
---|---|
Standalone | Stand-alone asset editing "app" |
WorldCentric | World-centric asset editor, with an interface that sits alongside the level editor |
Remarks
Some toolkits can be spawned as either standalone tools or within an existing level editing UI