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Unreal Engine C++ API Reference > Editor > SkeletonEditor > ISkeletonEditorModule
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h |
Include | #include "ISkeletonEditorModule.h" |
TSharedRef< ISkeletonEditor > CreateSkeletonEditor
&40;
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
class USkeleton &42; InSkeleton
&41;
Remarks
Creates a new skeleton editor instance