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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities
Inheritance Hierarchy
- IMaterialBakingAdapter
- FStaticMeshComponentAdapter
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h |
Include | #include "StaticMeshComponentAdapter.h" |
Syntax
class FStaticMeshComponentAdapter : public IMaterialBakingAdapter
Remarks
Adapter which takes a Static Mesh Component instance to use for material baking (does not allow for changes to the underlying asset itself)
Variables
Type | Name | Description | |
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int32 | NumLODs | |
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UStaticMesh * | StaticMesh | |
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UStaticMeshComponent * | StaticMeshComponent | End IMaterialBakingAdapter overrides |
Constructors
Type | Name | Description | |
---|---|---|---|
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FStaticMeshComponentAdapter
(
UStaticMeshComponent* InStaticMeshComponent |
Overridden from IMaterialBakingAdapter
Type | Name | Description | |
---|---|---|---|
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int32 | AddMaterial
(
UMaterialInterface* Material, |
Adds a new material to the underlying asset/data and specify the slot names |
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int32 | AddMaterial
(
UMaterialInterface* Material |
Adds a new material to the underlying asset/data |
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void | ApplySettings
(
int32 LODIndex, |
Ability to apply custom settings to the FMeshData structure |
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FString | GetBaseName () |
Returns base name to use for newly created assets |
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FBoxSphereBounds | GetBounds () |
Returns bounds of underlying data |
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FName | GetImportedMaterialSlotName
(
int32 MaterialIndex |
Returns the importer material slot name for the given index |
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int32 | GetMaterialIndex
(
int32 LODIndex, |
Returns the material index for the given lod and section index |
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FName | GetMaterialSlotName
(
int32 MaterialIndex |
Returns the material slot name for the given index |
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int32 | Begin IMaterialBakingAdapter overrides | |
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UPackage * | GetOuter () |
Returns outer package to use when creating new assets |
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bool | IsAsset () |
Returns whether or not the underlying data is an UAsset |
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int32 | Returns lightmap UV index used by mesh data | |
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void | RemapMaterialIndex
(
int32 LODIndex, |
Remaps the material index for the given lod and section index to the specified new one |
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void | RetrieveMeshSections
(
int32 LODIndex, |
Retrieves all mesh sections from underlying data |
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void | RetrieveRawMeshData
(
int32 LODIndex, |
Retrieves model data in FMeshDescription form |
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void | SetMaterial
(
int32 MaterialIndex, |
Sets material index to specified material value |
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void | Update UV channel data on object the adapter represents |