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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FStaticMeshComponentAdapter > AddMaterial
- IMaterialBakingAdapter::AddMaterial()
- FStaticMeshComponentAdapter::AddMaterial()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h |
Include | #include "StaticMeshComponentAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshComponentAdapter.cpp |
virtual int32 AddMaterial
&40;
UMaterialInterface &42; Material
&41;
Remarks
Adds a new material to the underlying asset/data