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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description | |
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FInstancedMeshMergeData | ||
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FMaterialKey | This helps identify materials that can be collapsed because of equivalence | |
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FMeshLODKey | Structure representing a mesh and lod index | |
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FMeshMergeData | Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes | |
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FMeshMergeDataTracker | Used to keep track of in-flight data while meshes are merged and their corresponding materials baked down | |
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FRawMeshExt | Structure for encapsulating per LOD mesh merging data | |
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FSkeletalMeshComponentAdapter | Adapter which takes a Skeletal Mesh asset to use for material baking (allows for changes to the asset itself) | |
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FStaticMeshAdapter | Adapter which takes a Static Mesh asset to use for material baking (allows for changes to the asset itself) | |
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FStaticMeshComponentAdapter | Adapter which takes a Static Mesh Component instance to use for material baking (does not allow for changes to the underlying asset itself) | |
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IMaterialBakingAdapter | ||
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IMeshMergeExtension | ||
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IMeshMergeModule | ||
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IMeshMergeUtilities | Typedef pair of FVector2Ds, key == uv position offset and value == uv scaling factor. |
Typedefs
Name | Description |
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MaterialRemapPair | |
MeshLODPair | |
SectionRemapPair | |
TConstLODIndexIterator | |
TConstRawMeshIterator | Typedefs to allow for some nicer looking loops |
TRawMeshIterator |