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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FStaticMeshComponentAdapter
- IMaterialBakingAdapter::RetrieveMeshSections()
- FStaticMeshComponentAdapter::RetrieveMeshSections()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h |
Include | #include "StaticMeshComponentAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshComponentAdapter.cpp |
virtual void RetrieveMeshSections
&40;
int32 LODIndex,
TArray< FSectionInfo > & InOutSectionInfo
&41; const
Remarks
Retrieves all mesh sections from underlying data