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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FStaticMeshComponentAdapter
- IMaterialBakingAdapter::GetBaseName()
- FStaticMeshComponentAdapter::GetBaseName()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h |
Include | #include "StaticMeshComponentAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshComponentAdapter.cpp |
virtual FString GetBaseName&40;&41; const
Remarks
Returns base name to use for newly created assets