Navigation
Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FStaticMeshComponentAdapter
- IMaterialBakingAdapter::GetNumberOfLODs()
- FStaticMeshComponentAdapter::GetNumberOfLODs()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h |
Include | #include "StaticMeshComponentAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshComponentAdapter.cpp |
virtual int32 GetNumberOfLODs&40;&41; const
Remarks
Begin IMaterialBakingAdapter overrides