A UFO Spawner is a device that spawns a UFO vehicle onto your island at the spawner's given location and orientation.
- Use UFO Spawner devices in combination with the Race Checkpoint Device to design a racing game for your players.
- You can place a player directly inside the UFO using a trigger.
Finding and Placing the Device
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone tool to position the device, then left-click to place it. Press Esc to detach the device from your phone.
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Point at the base of the device with your phone. If the CUSTOMIZE popup doesn’t open immediately, move closer until it does, then press E to open the CUSTOMIZE panel.
It’s helpful to customize device names when you use multiple copies of the same device.
Device Options
This device has some basic functionality, like whether it is visible in game, or whether it supports wraps. Additionally, there are some advanced options, like which class and team can use the vehicle, and whether enabling or disabling the device spawns or despawns the vehicle.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
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Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
Reboots | 2, No Reboots, Unlimited, Pick a number | Determines how many times the UFO will reboot to full health after being reduced to 0 health. |
All Options (Additional)
Option | Value | Description |
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Enabled During Phase | All, None, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
Respawn Time | Instant, Never, Pick a time | Respawns a vehicle that's been destroyed after a selected delay. |
Respawn Vehicle when Enabled | Yes, No, Only if Needed | If this is set to Yes, a vehicle will spawn when the device is enabled. Choosing Only If Needed will not reset an existing vehicle. |
Destroy Vehicle when Disabled | Yes, No | Destroys a spawned vehicle when the spawner is disabled. |
Owning Team | Any, Pick a team | Sets the team the device belongs to. |
Selected Class | None, Any, No Class, Pick a class | Determines what class can use this vehicle. Values for this option are:
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Vehicle Health | 1500, Indestructible, Pick a number | Determines how much damage the vehicle can take before it is destroyed. |
Enable Cannon | Yes, No | Determines whether the cannon can be used. |
Enable Tractor Beam | Yes, No | Determines whether the tractor beam can be used. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
When the UFO Spawner device receives a signal on a channel, it can be enabled or disabled, can spawn or destroy a vehicle, and assign a driver. It can transmit a signal on a channel when a player enters or exits the vehicle, and when the vehicle is spawned or destroyed.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
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Assigns Driver When Receiving From | No Channel, Pick a channel | Sets the player that instigated the signal as the spawned vehicle's pilot |
Respawn Vehicle When Receiving From | No Channel, Pick a channel | Spawns a new vehicle after receiving a signal on the selected channel. The existing vehicle will be destroyed before a new vehicle spawns. |
Destroy Vehicle When Receiving From | No Channel, Pick a channel | When receiving a signal on the selected channel, the spawned vehicle is destroyed if it exists. |
Enable When Receiving From | No Channel, Pick a channel | When a signal is received on the selected channel, the UFO spawner is enabled. |
Disable When Receiving From | No Channel, Pick a channel | When a signal is received on the selected channel, the UFO spawner is disabled. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
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When Player Enters Vehicle Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when a player enters the spawned vehicle. |
When Player Exits Vehicle Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when a player exits the spawned vehicle. |
When Vehicle Spawns Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when a vehicle is spawned or respawned. |
When Vehicle is Destroyed Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when a vehicle is destroyed. |