The Nitro Drifter Spawner is a fast, stylish car that seats four to encourage social play. The visual look of the vehicle is themed around Cyber-City and fits well with a cyberpunk or Neo-Tokyo aesthetic. This car also has unique handling, with the ability to drift. This works particularly well with racing games, but can add style to any game mode where vehicles are available.
Some devices have a limit on how many times that device can be placed on an island. This is independent of how much memory the device uses. If you have not converted your island to use upgraded devices, you can only have 32 active vehicles spawned at one time (across all vehicle spawners). If you have converted your island, there is no limit.
Finding and Placing the Device
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option’s value, there will be a note about that in the Description field for that option.
Device Options
This device has some basic functionality, like whether the device is visible during a game, and whether the vehicle uses fuel. Additionally, there are some advanced options, like whether the vehicle can use boost and what happens when the vehicle explodes.
You can configure this device with the following options.
Default values are bold. Values that trigger contextual filtering are italic.
Basic Options
Option | Value | Description |
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Visible During Game | On, Off | Determines if the spawner is visible during the game. This affects its collision properties. |
Fuel Consumption | Off,On | Determines if the spawned vehicle uses fuel. If you choose On, two additional options are displayed below this one. |
Random Starting Fuel | On, Off | This option only displays if the Fuel Consumption option is set to On. By default, this spawns the vehicle with a random amount of fuel, between 25% and 80% of maximum capacity. If you choose Off, another option is displayed below this one. |
Starting Fuel | 100%, Pick or enter a percentage | This option only displays if the Random Starting Fuel option is set to Off. This determines how much fuel the vehicle has when spawned. |
Fuel Use Multiplier | 1.0, Pick or enter a multiplier | Determines how quickly the vehicle consumes fuel, as expressed by a multiple of the default rate. |
Radio Enabled | True, False | Determines whether the spawned vehicle can use the radio. |
All Options (Additional)
Option | Value | Description |
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Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Determines the phases the device will be enabled in. If you choose Create Only, the device will only be enabled when you are editing your island. |
Enable Respawn | On, Off | Determines if the vehicle will be respawned after it is destroyed. If you choose Off, the Respawn Time option is not displayed. |
Respawn Time | Instant, Pick or enter an amount of time | After a vehicle is destroyed, this determines the amount of delay before another vehicle spawns. |
Respawn Vehicle When Enabled | Yes, Only if Needed, No | Determines whether a vehicle spawns when the device is enabled. If you choose Only If Needed, a vehicle only spawns if there is no active spawned vehicle already. |
Destroy Vehicle When Disabled | On, Off | Determines whether any existing spawned vehicle is destroyed when the device is disabled. |
Activating Team | Any, Pick or enter a team | Determines which team can use this device. |
Allowed Class | No Class, All, Any, Pick or enter a class | Determines which classes can use this device.
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Boost Enabled | Off, On | Determines if the spawned vehicle can use boost. If you choose On, the four additional options are displayed. |
Boost Fuel Use | 0.5, Pick or enter a number | This option is only displayed if the Boost Enabled option is set to On. This determines how fast boost uses fuel. |
Unlimited Boost | Off, On | This option is only displayed if the Boost Enabled option is set to On. This determines if the spawned vehicle has unlimited boost. |
Boost Regen Multiplier | Default (1.0), Pick or enter a number | This option is only displayed if the Boost Enabled option is set to On. This determines how quickly the boost meter regenerates. |
Tire Selection | Road Tires, Pick a tire type | Determines what kind of tires the spawned vehicle uses. |
Spawn with Cow Catcher | Off, On | Determines if the vehicle spawns with a Cow Catcher attached. |
Vehicle Indestructible | Off, On | Determines if the spawned vehicle can be destroyed by damage. |
Damage Friendly Fire | On, Off | Determines if spawned vehicles can damage other vehicles that are friendly to it. |
Damage Other Vehicles | Off, On | Determines if the spawned vehicle can damage other vehicles when it collides with them. |
Allow Damage From Other Vehicles | Off, On | Determines if the spawned vehicle can be damaged by other vehicles that collide with it. |
Damage Own Vehicle | Off, On | Determines whether the player can damage their own vehicle. |
Max Explosion Delay | 1.0, Pick or enter an amount | If a spawned vehicle has zero health, this determines the delay before the vehicle explodes. |
Lifetime After Explosion | 1.0, Pick or enter an amount | If a spawned vehicle is destroyed by exploding, this determines the time the destroyed vehicle stays in the world before it is removed from the game. |
Explosion Damage to Environment | 800.0, Pick or enter a number | If a spawned vehicle explodes, this determines how much damage it deals to the environment. |
Explosion Damage to Players | 800.0, Pick or enter a number | If a spawned vehicle explodes, this determines how much damage it deals to players. |
Explosion Damage to Vehicles | 800.0, Pick or enter a number | If a spawned vehicle explodes, this determines how much damage it deals to other vehicles. |
Destroy When Stuck Underwater | On, Off | Determines whether a spawned vehicle is destroyed when it is stuck underwater. If you choose Off, the Water Destruction Timer option does not display. |
Water Destruction Timer | 5.0, Pick or enter an amount | If spawned vehicles are destroyed when stuck underwater, this determines the delay before the vehicle is destroyed. |
Channels
The channel system has been deprecated and will be removed in the near future. The system replacing it is Direct Event Binding, which is already available for you to use.
Right now, you have to manually convert your islands to the direct event binding system. However in the near future all new islands will use the new direct event binding system by default.
For more information refer to the Direct Event Binding System section below, or the Direct Event Binding page.
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
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Assigns Driver When Receiving From | No Channel, Pick or enter a channel number | When the device receives a signal on the selected channel, it seats the instigator as the driver. |
Respawn Vehicle When Receiving From | No Channel, Pick or enter a channel number | When the device receives a signal on the selected channel, it respawns a vehicle. This destroys any existing spawned vehicle. |
Destroy Vehicle When Receiving From | No Channel, Pick or enter a channel number | When the device receives a signal on the selected channel, it destroys the spawned vehicle. |
Enable When Receiving From | No Channel, Pick or enter a channel number | The device is enabled when it receives a signal on the selected channel. |
Disable When Receiving From | No Channel, Pick or enter a channel number | The device is disabled when it receives a signal on the selected channel. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
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When Player Enters Vehicle Transmit On | No Channel, Pick or enter a channel number | When a player enters a vehicle, the device transmits a signal on the selected channel. |
When Player Exits Vehicle Transmit On | No Channel, Pick or enter a channel number | When a player exits a vehicle, the device transmits a signal on the selected channel. |
When Vehicle Spawns Transmit On | No Channel, Pick or enter a channel number | When a vehicle spawns, the device transmits a signal on the selected channel. |
When Vehicle is Destroyed Transmit On | No Channel, Pick or enter a channel number | When a spawned vehicle is destroyed, the device transmits a signal on the selected channel. |
Direct Event Binding System
Direct event binding allows devices to communicate directly, which makes your workflow more intuitive, and gives you more freedom to focus on your design ideas. Switching to this system is the next step in creating more complex and diverse game mechanics.
The direct event binding system eliminates limitations that exist in the channel communication system, because the devices communicate directly with other devices. When you're designing an island, you don't have to worry about reaching the maximum channel limit, or planning out your channel allocation ahead of time.
Additionally, when you copy-paste devices, you no longer need to edit them to change the channel assignments — the events and functions in the original carry over to the copies.
Each device placed will have a unique identifier assigned to it, which is needed for the events and functions to work correctly. The ID automatically assigned is a random set of numbers and letters, however, so as a best practice you should name each device individually with something that has meaning and is easily remembered.
To convert your island, follow these steps:
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Select an existing island or make a new island.
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When you are on your island, open the My Island settings, and click the Tools tab.
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Next to Event System, click Convert.
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A warning message displays. Confirm your selection by clicking Confirm.
Your island automatically reloads with the direct event binding system in place. Any devices you place will now have the Events and Functions tabs in the Customize panel, instead of Channels.
Below are the following direct event binding options for this device.
Functions
Option | Select Device | Select Event | Description |
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Enable When Receiving On | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function enables the device when an event occurs. Select the device and event that will enable the device. If more than one device or event can enable the device, you can click the Add button for this option, which adds another line. |
Disable When Receiving On | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function disables the device when an event occurs. Select the device and event that will disable the device. If more than one device or event can disable the device, you can click the Add button for this option, which adds another line. |
Respawn Vehicle When Receiving On | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function respawns the vehicle when an event occurs. Select the device and event that respawns the vehicle. If more than one device or event can enable the device, you can click the Add button for this option, which adds another line. |
Destroy Vehicle When Receiving On | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function destroys the vehicle when an event occurs. If more than one device or event can enable the device, you can click the Add button for this option, which adds another line. |
Assigns Driver When Receiving On | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function assigns a driver to the vehicle when an event occurs. If more than one device or event can enable the device, you can click the Add button for this option, which adds another line. |
Events
Option | Select Device | Select Function | Description |
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On Player Enters Vehicle Send Event To | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | When a player enters the spawned vehicle, it sends an event to the selected device, which triggers the selected function. |
On Player Exits Vehicle Send Event To | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | When a player exits the spawned vehicle, it sends an event to the selected device, which triggers the selected function. |
On Vehicle Spawns Send Event To | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | When the vehicle spawns, it sends an event to the selected device, which triggers the selected function. |
On Vehicle Destroyed Send Event To | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | When the spawned vehicle is destroyed, it sends an event to the selected device, which triggers the selected function. |