Owner
The owner of the newly created component (must be set/valid)
Rig Element Key
(Type=Bone,Name="")
ParentBodyComponentKey
The optional body that "does" the controlling - though if it is dynamic then it can move too
Rig Component Key
(ElementKey=(Type=Bone,Name=""),Name="PhysicsBody")
bUseParentBodyAsDefault
Whether or not to use the parent body (if one exists) as the Physics Control parent
bool
False
ChildBodyComponentKey
The body that is controlled
Rig Component Key
(ElementKey=(Type=Bone,Name=""),Name="PhysicsBody")
ControlData
Describes the initial strength etc of the new control
Physics Control Data
(bEnabled=True,LinearStrength=0.000000,LinearDampingRatio=1.000000,LinearExtraDamping=0.000000,MaxForce=0.000000,AngularStrength=0.000000,AngularDampingRatio=1.000000,AngularExtraDamping=0.000000,MaxTorque=0.000000,LinearTargetVelocityMultiplier=1.000000,AngularTargetVelocityMultiplier=1.000000,CustomControlPoint=(X=0.000000,Y=0.000000,Z=0.000000),bUseCustomControlPoint=False,bUseSkeletalAnimation=True,bDisableCollision=False,bOnlyControlChildObject=False)
ControlMultiplier
Fine control over the control strengths etc
Physics Control Multiplier
(LinearStrengthMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),LinearDampingRatioMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),LinearExtraDampingMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),MaxForceMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),AngularStrengthMultiplier=1.000000,AngularDampingRatioMultiplier=1.000000,AngularExtraDampingMultiplier=1.000000,MaxTorqueMultiplier=1.000000)
ControlTarget
The initial target for the new control
Physics Control Target
(TargetPosition=(X=0.000000,Y=0.000000,Z=0.000000),TargetVelocity=(X=0.000000,Y=0.000000,Z=0.000000),TargetOrientation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),TargetAngularVelocity=(X=0.000000,Y=0.000000,Z=0.000000),bApplyControlPointToTarget=False)