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Blueprint/Python function library for MetaHuman Character export operations.
Provides programmatic access to the same export functionality available through the interactive export tools in the MetaHuman Character Editor UI.
Python usage: import unreal character = unreal.load_asset("/Game/MetaHumans/MyCharacter") params = unreal.MetaHumanDCCExportParams() params.external_path = "D:/Export/MyCharacter" unreal.MetaHumanCharacterExportBlueprintLibrary.export_dcc(character, params)
| Name | UMetaHumanCharacterExportBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterExportBlueprintLibrary.h |
| Include Path | #include "MetaHumanCharacterExportBlueprintLibrary.h" |
Syntax
UCLASS ()
class UMetaHumanCharacterExportBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMetaHumanCharacterExportBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ExportDCC
(
UMetaHumanCharacter* InCharacter, |
Export a MetaHuman character as a DCC package to an external folder on disk. | MetaHumanCharacterExportBlueprintLibrary.h |
|
static void ExportDNA
(
UMetaHumanCharacter* InCharacter, |
Export MetaHuman DNA assets (head and/or body) to project content. | MetaHumanCharacterExportBlueprintLibrary.h |
|
static void ExportGeometry
(
UMetaHumanCharacter* InCharacter, |
Export MetaHuman geometry (skeletal meshes) to project content. | MetaHumanCharacterExportBlueprintLibrary.h |
|
static void ExportMaterials
(
UMetaHumanCharacter* InCharacter, |
Export MetaHuman materials as persistent MIC assets to project content. | MetaHumanCharacterExportBlueprintLibrary.h |
|
static void ExportPosedDNA
(
UMetaHumanCharacter* InCharacter, |
Export the combined posed DNA produced by a previous ConformToTargetMeshes call. | MetaHumanCharacterExportBlueprintLibrary.h |
|