Navigation
| Name | MetaHumanCharacterEditor |
| Type | Editor |
| Part of Plugins | MetaHuman Creator |
| Location | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/ |
| Module Build Rules | MetaHumanCharacterEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| AMetaHumanCharacterEditorActor | A simple actor that represents a MetaHuman in the Character Editor Viewport. |
| AMetaHumanInvisibleDrivingActor | |
| FAutoRigCommandChange | A specialization of the above with identical functionality but a different name so it appears correctly in the undo stack |
| FMetaHumanCharacterBodyTextureUtils | Helper class providing stateless static functions for managing body textures. |
| FMetaHumanCharacterEditorModule | |
| FMetaHumanCharacterThumbnailScene | Scene containing a MetaHumanCharacter actor. |
| FRemoveRigCommandChange | |
| UMetaHumanCharacterEditorSettings | Settings for the MetaHuman Character Editor plug-in. |
| UMetaHumanCharacterEditorSubsystem | Subsystem used to interface with the UMetaHumanCharacter asset. |
| UMetaHumanCharacterEditorWardrobeSettings | Predefined wardrobe settings. |
| UMetaHumanCharacterExportBlueprintLibrary | Blueprint/Python function library for MetaHuman Character export operations. |
| UMetaHumanCharacterExternalImportTool | Abstract base class for externally-contributed MetaHuman import tools. |
| UMetaHumanCharacterFactoryNew | |
| UMetaHumanCharacterRenderingQualityProfileProxy | |
| UMetaHumanCharacterThumbnailRenderer | Class that does the thumbnail rendering. |
| UMetaHumanCharacterValidationContext | Validation context used to encapsulate the validation process of MetaHuman Character items |
| UMetaHumanRigLogicUnpackLibrary | |
| UMetaHumanWardrobeItemThumbnailRenderer | Class that does the thumbnail rendering for MetaHuman Wardrobe Item |
Structs
Interfaces
| Name | Remarks |
|---|---|
| IMetaHumanCharacterBuildExtender | |
| IMetaHumanImportToolFeature | Modular feature interface implemented by external plugins to contribute an import tool to the MetaHuman Character Editor's Import palette. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnAsyncMeshConformCompleted | TMulticastDelegate_TwoParams< void, boolbSuccess, bool bWasCancelled > | MetaHumanCharacterEditorSubsystem.h | |
| FOnAsyncMeshConformIteration | TMulticastDelegate_TwoParams< void, const FMetaHumanRigEvaluatedState &, const FMetaHumanRigEvaluatedState & > | MetaHumanCharacterEditorSubsystem.h | |
| FOnCameraFocusRequested | TBaseDelegate_TwoParams< void, UMetaHumanCharacter *, EMetaHumanCharacterCameraFrame > | MetaHumanCharacterEditorSubsystem.h | |
| FOnNotifyLightingEnvironmentChanged | TBaseDelegate_NoParams< void > | MetaHumanCharacterEditorSubsystem.h | |
| FOnStudioBackgroundColorChanged | TBaseDelegate_OneParam< void, const FLinearColor &InBackgroundColor > | MetaHumanCharacterEditorSubsystem.h | |
| FOnStudioLightRotationChanged | TBaseDelegate_OneParam< void, float InRotation > | MetaHumanCharacterEditorSubsystem.h | |
| FOnViewportToolbarRenderingQualityProfileChange | TBaseDelegate_OneParam< void, int32 > | MetaHumanCharacterEditorSubsystem.h |
Enums
Public
| Name | Remarks |
|---|---|
| EImportErrorCode | |
| EMetaHumanCharacterAccentRegion | |
| EMetaHumanCharacterAccentRegionParameter | |
| EMetaHumanCharacterAnimationPlayState | Copyright Epic Games, Inc. All Rights Reserved. |
| EMetaHumanCharacterFrecklesParameter | |
| EMetaHumanCharacterMigrationAction | |
| EMetaHumanCharacterNailParameters | |
| EMetaHumanCharacterPalmParameters | |
| EMetaHumanRigType | TODO: Merge this with the enum defined in MetaHumanARServiceRequest.h. |