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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterExportBluepri-
Description
Export MetaHuman geometry (skeletal meshes) to project content.
Creates standalone skeletal mesh assets with persistent topology materials. Character must be valid and open for editing. At least one mesh option in params must be true.
| Name | ExportGeometry |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterExportBlueprintLibrary.h |
| Include Path | #include "MetaHumanCharacterExportBlueprintLibrary.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterExportBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Export")
static void ExportGeometry
(
UMetaHumanCharacter * InCharacter,
const FMetaHumanGeometryExportParams & InParams
)