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Parameters for DNA export.
| Name | FMetaHumanDNAExportParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterExportBlueprintLibrary.h |
| Include Path | #include "MetaHumanCharacterExportBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanDNAExportParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDNABody | bool | Export body DNA. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| bDNAHead | bool | Export head DNA. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| bOverwriteExistingAssets | bool | Overwrites onto the existing DNA assets. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| ExternalPath | FString | Output folder on disk for the exported .dna files. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| ProjectPath | FString | Project content path for the exported DNA assets (e.g. "/Game/MetaHumans"). | MetaHumanCharacterExportBlueprintLibrary.h |
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