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Parameters for posed-DNA export.
Posed DNA is the combined head+body geometry produced by a previous ConformToTargetMeshes call, baked into a single DNA file with the body rig applied in posed-joints mode. It's the artifact downstream tools (e.g. material baking) consume after a conform.
| Name | FMetaHumanPosedDNAExportParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterExportBlueprintLibrary.h |
| Include Path | #include "MetaHumanCharacterExportBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanPosedDNAExportParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | FString | Optional asset/file name (without extension) for the exported posed DNA. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| bOverwriteExistingAssets | bool | Overwrites onto the existing DNA asset at ProjectPath. If false, a unique name is generated. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| ExternalPath | FString | Output folder on disk for the exported .dna file. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| ProjectPath | FString | Project content folder for the exported posed DNA asset (e.g. "/Game/MetaHumans"). | MetaHumanCharacterExportBlueprintLibrary.h |
|
| TargetMeshKey | FMetaHumanCharacterTargetMeshKey | Identifies the target mesh slot under which the conformed body posed state was stored during ConformToTargetMeshes / ConformTargetMeshesAsync. | MetaHumanCharacterExportBlueprintLibrary.h |
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