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FBlendStackCameraPushParams |
Parameter structure for pushing a camera mode onto a blend stack. |
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FCameraDirectorRunParams |
Parameter structure for running a camera director. |
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FCameraDirectorRunResult |
Result struct for running a camera director. |
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FCameraEvaluationContextInfo |
Information about a running camera evaluation context. |
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FCameraEvaluationContextStack |
A simple stack of evaluation contexts. The top one is the active one. |
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FCameraModeTransition |
A camera transition. |
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FCameraModeTransitionConditionMatchParams |
Parameter structure for camera transitions. |
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FCameraNodeBlendParams |
Parameter struct for blending camera node tree results. |
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FCameraNodeBlendResult |
Result struct for blending camera node tree results. |
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FCameraNodeChildrenView |
Structure that describes a list of camera node children. |
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FCameraNodeResetParams |
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FCameraNodeRunParams |
Parameter structure for running a camera node. |
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FCameraNodeRunResult |
Input/output result structure for running a camera node. |
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FCameraNodeTreeCache |
A utility class that caches a hierarchy of arbitrary camera nodes as a flat depth-first list of those camera nodes. |
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FCameraPose |
Structure describing the state of a camera. |
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FCameraPoseFlags |
Boolean flags for each of the properties inside FCameraPose. |
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FCameraRuntimeInstantiationParams |
Parameter structure for instantiating an object. |
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FCameraRuntimeInstantiator |
Utility class for instanting source objects into the game. |
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FCameraSystemEvaluationUpdateParams |
Parameter structure for updating the camera system. |
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FCameraSystemEvaluationUpdateResult |
Result structure for updating the camera system. |
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UBlendCameraNode |
Base class for blend camera nodes. |
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UBlendStackCameraNode |
A blend stack implemented as a camera node. |
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UCameraAsset |
A complete camera asset. |
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UCameraDirector |
Base class for a camera director. |
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UCameraEvaluationContext |
Base class for providing a context to running camera modes. |
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UCameraInstantiableObject |
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UCameraMode |
A camera mode asset, which runs a hierarchy of camera nodes to drive the behavior of a camera. |
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UCameraModeTransitionCondition |
Base class for a camera transition condition. |
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UCameraNode |
The base class for a camera node. |
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UCameraSystemEvaluator |
The main camera system evaluator class. |
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UDefaultRootCameraNode |
The default implementation of a root camera node. |
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URootCameraNode |
The base class for a camera node that can act as the root of the camera system evaluation. |
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