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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNode.h |
| Include | #include "Core/CameraNode.h" |
Syntax
struct FCameraNodeRunResult
Remarks
Input/output result structure for running a camera node.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsCameraCut | Whether the current frame is a camera cut. | |
| bool | bIsValid | Whether this result is valid. | |
| FCameraPose | CameraPose | The camera pose. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Reset () |
Reset this result to its default (non-valid) state. |