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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraModeTransition.h |
| Include | #include "Core/CameraModeTransition.h" |
Syntax
USTRUCT ()
struct FCameraModeTransition
Remarks
A camera transition.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UBlendCameraNode > | Blend | The blend to use to blend a given camera mode in or out. | |
| TArray< TObjectPtr< UCameraModeTransitionCondition > > | Conditions | The list of conditions that must pass for this transition to be used. |