This node sets up the layout for the TexturePlusEye function in ESpectatorScreenMode.
Inputs
| Pin Location | Name | Description |
|---|---|---|
(In) Exec | Input execution pin. | |
Eye Rect Min | A Vector 2D Structure, setting the minimum position of the screen rectangle that the Eye will be drawn in. Values are normalized between | |
Eye Rect Max | A Vector 2D Structure, setting the maximum position of the screen rectangle that the Eye will be drawn in. Values are normalized between | |
Texture Rect Min | A Vector 2D Structure, setting the minimum position of the screen rectangle that the Texture will be drawn in. Values are normalized between | |
Texture Rect Max | A Vector 2D Structure, setting the maximum position of the screen rectangle that the Texture will be drawn in. Values are normalized between | |
Draw Eye First | If this flag is set to | |
Clear Black | If this flag is set to |
Output