This page is not available in the language you have chosen. It will be displayed in English by default. If you would like to view it in a different language, you can try selecting another language.
Substrate is Unreal Engine 5's approach to authoring materials, which replaces the fixed suite of shading models and blend modes, such as Default Lit and Clear Coat, with a more expressive and modular framework.
Getting Started
Substrate Materials Overview
An overview of the Substrate Materials framework for principled BSDF-based material authoring.
Programmer Guides
Programming with Substrate GBuffer Formats
An overview for programmers using Substrates GBuffer formats in their shader code.