This page is not available in the language you have chosen. It will be displayed in English by default. If you would like to view it in a different language, you can try selecting another language.
Description
Solves the two bone IK given positions Note: This node operates in world space!
Information
| Plugin | ControlRig |
| Category | Hierarchy |
| Tags | TwoBone,IK |
| Type | FRigUnit_TwoBoneIKSimpleVectors |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Effector | The position of the effector | Vector | (X=0.000000,Y=0.000000,Z=0.000000) |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Root | The position of the root of the triangle | Vector | (X=0.000000,Y=0.000000,Z=0.000000) |
| PoleVector | The position of the pole of the triangle | Vector | (X=0.000000,Y=0.000000,Z=0.000000) |
| bEnableStretch | If set to true the stretch feature of the solver will be enabled | bool | False |
| StretchStartRatio | The ratio where the stretch starts | float | 0.750000 |
| StretchMaximumRatio | The maximum allowed stretch ratio | float | 1.250000 |
| BoneALength | The length of the first bone. If set to 0.0 it will be determined by the hierarchy | float | 1.000000 |
| BoneBLength | The length of the second bone. If set to 0.0 it will be determined by the hierarchy | float | 1.000000 |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Elbow | The resulting elbow position | Vector |