XAxisFacing_NoUp |
The mesh's local X-axis faces the camera, while no attempt is made to face the other axes up or down. |
XAxisFacing_ZUp |
The mesh's local X-axis faces the camera, while the mesh's local Z-axis will attempt to face up (towards the world positive Z-axis). |
XAxisFacing_NegativeZUp |
The mesh's local X-axis faces the camera, while the mesh's local Z-axis will attempt to face down (towards the world negative Z-axis). |
XAxisFacing_YUp |
The mesh's local X-axis faces the camera, while the mesh's local Y-axis will attempt to face up (towards the world positive Z-axis). |
XAxisFacing_NegativeYUp |
The mesh's local X-axis faces the camera, while the mesh's local Y-axis will attempt to face down (towards the world negative Z-axis). |
LockedAxis_ZAxisFacing |
The mesh's local X-axis is locked on the Axis Lock Option axis, while the mesh's local Z-axis is rotated to face towards camera. |
LockedAxis_NegativeZAxisFacing |
The mesh's local X-axis is locked on the Axis Lock Option axis, while the mesh's local Z-axis is rotated to face away from camera. |
LockedAxis_YAxisFacing |
The mesh's local X-axis is locked on the Axis Lock Option axis, while the mesh's local Y-axis is rotated to face towards camera. |
LockedAxis_NegativeYAxisFacing |
The mesh's local X-axis is locked on the Axis Lock Option axis, while the mesh's local Y-axis is rotated to face away from camera. |
VelocityAligned_ZAxisFacing |
The mesh's local X-axis aligned to the velocity, while the mesh's local Z-axis is rotated to face towards camera. |
VelocityAligned_NegativeZAxisFacing |
The mesh's local X-axis aligned to the velocity, while the mesh's local Z-axis is rotated to face away from camera. |
VelocityAligned_YAxisFacing |
The mesh's local X-axis aligned to the velocity, while the mesh's local Y-axis is rotated to face towards camera. |
VelocityAligned_NegativeYAxisFacing |
The mesh's local X-axis aligned to the velocity, while the mesh's local Y-axis is rotated to face away from camera. |