On the following page you will find a detailed list of all the various rendering features Unreal Engine 4 (UE4) offers and the platforms that support them.
The following rendering paths have been deprecated and/or removed:
- SM4 DirectX10 and GL 3.3+ have been removed for in 4.23.
- OpenGL ES2 has been deprecated in 4.23 and removed in 4.24.
Post Processing
Color Grading
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
White Balance - Temp | Yes | Yes | No | Yes |
White Balance - Tint | Yes | Yes | No | Yes |
Global - Saturation | Yes | Yes | No | Yes |
Global - Contrast | Yes | Yes | No | Yes |
Global - Gamma | Yes | Yes | No | Yes |
Global - Gain | Yes | Yes | No | Yes |
Global - Offset | Yes | Yes | No | Yes |
Shadows - Saturation | Yes | Yes | No | Yes |
Shadows - Contrast | Yes | Yes | No | Yes |
Shadows - Gamma | Yes | Yes | No | Yes |
Shadows - Gain | Yes | Yes | No | Yes |
Shadows - Offset | Yes | Yes | No | Yes |
Shadows - Shadows Max | Yes | Yes | No | Yes |
Midtones - Saturation | Yes | Yes | No | Yes |
Midtones - Contrast | Yes | Yes | No | Yes |
Midtones - Gamma | Yes | Yes | No | Yes |
Midtones - Offset | Yes | Yes | No | Yes |
Highlights - Saturation | Yes | Yes | No | Yes |
Highlights - Contrast | Yes | Yes | No | Yes |
Highlights - Gamma | Yes | Yes | No | Yes |
Highlights - Gain | Yes | Yes | No | Yes |
Highlights - Offset | Yes | Yes | No | Yes |
Highlights - Highlights Min | Yes | Yes | No | Yes |
Misc - Blue Correction | Yes | Yes | No | Yes |
Misc - Expand Gamut | Yes | Yes | No | Yes |
Misc - Scene Color Tint | Yes | Yes | No | Yes |
Misc - Color Grading LUT Intensity | Yes | Yes | No | Yes |
Misc - Color Grading LUT | Yes | Yes | No | Yes |
Film
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Slope | Yes | Yes | No | Yes |
Toe | Yes | Yes | No | Yes |
Shoulder | Yes | Yes | No | Yes |
Black Clip | Yes | Yes | No | Yes |
White Clip | Yes | Yes | No | Yes |
Mobile Tonemapper
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Tint | No | No | Yes | No |
Saturation | No | No | Yes | No |
Contrast | No | No | Yes | No |
Tint Shadow | No | No | Yes | No |
Tint Shadow Blend | No | No | Yes | No |
Tint Shadow Amount | No | No | Yes | No |
Channel Mixer Red | No | No | Yes | No |
Channel Mixer Green | No | No | Yes | No |
Channel Mixer Blue | No | No | Yes | No |
Crush Shadows | No | No | Yes | No |
Crush Highlights | No | No | Yes | No |
Dynamic Range | No | No | Yes | No |
Lens
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Chromatic Aberration - Intensity | Yes | Yes | Yes | Yes |
Chromatic Aberration - Start Offset | Yes | Yes | No | Yes |
Bloom - Method Standard | Yes | Yes | Yes | Yes |
Bloom - Methodconvolution | Yes | Yes | No | Yes |
Bloom - Intensity | Yes | Yes | Yes | Yes |
Bloom - Threshold | Yes | Yes | Yes | Yes |
Bloom - Convolution Kernel | Yes | Yes | No | Yes |
Bloom - Advanced - Size Scale | Yes | Yes | No | Yes |
Bloom - Advanced - # 1 Size | Yes | Yes | No | Yes |
Bloom - Advanced - # 2 Size | Yes | Yes | No | Yes |
Bloom - Advanced - # 3 Size | Yes | Yes | No | Yes |
Bloom - Advanced - # 4 Size | Yes | Yes | No | Yes |
Bloom - Advanced - # 5 Size | Yes | Yes | No | Yes |
Bloom - Advanced - # 6 Size | Yes | Yes | No | Yes |
Bloom - Advanced - # 1 Tint | Yes | Yes | Yes | Yes |
Bloom - Advanced - # 2 Tint | Yes | Yes | Yes | Yes |
Bloom - Advanced - # 3 Tint | Yes | Yes | Yes | Yes |
Bloom - Advanced - # 4 Tint | Yes | Yes | Yes | Yes |
Bloom - Advanced - # 5 Tint | Yes | Yes | Yes | Yes |
Bloom - Advanced - # 6 Tint | Yes | Yes | Yes | Yes |
Bloom - Advanced - Convolution Scale | Yes | Yes | No | Yes |
Bloom - Advanced - Convolution Center | Yes | Yes | No | Yes |
Bloom - Advanced - Convolution Boost Min | Yes | Yes | No | Yes |
Bloom - Advanced - Convolution Boost Max | Yes | Yes | No | Yes |
Bloom - Advanced - Convolution Boost Mult | Yes | Yes | No | Yes |
Bloom - Advanced - Convolution Buffer | Yes | Yes | No | Yes |
Dirt Mask - Dirt Mask Texture | Yes | Yes | No | Yes |
Dirt Mask - Dirt Mask Intensity | Yes | Yes | No | Yes |
Dirt Mask - Dirt Mask Tint | Yes | Yes | No | Yes |
Camera - Shutter Speed (1/s) | No | No | No | No |
Camera - Aperture (F-stop) | No | No | No | No |
Camera - Maximum Aperture (min F-stop) | No | No | No | No |
Camera - Number of Diaphragm Blades | No | No | No | No |
Camera - Exposure Compensation | Yes | Yes | Yes | Yes |
Exposure - Metering Mode - Auto Exposure Histogram | Yes | Yes | No | Yes |
Exposure - Metering Mode - Auto Exposure Basic | Yes | Yes | No | Yes |
Exposure - Metering Mode - Manual | Yes | Yes | No | Yes |
Exposure - Min Brightness | Yes | Yes | No | Yes |
Exposure - Max Brightness | Yes | Yes | No | Yes |
Exposure - Speed Up | Yes | Yes | No | Yes |
Exposure - Speed Down | Yes | Yes | No | Yes |
Exposure - Advanced - Low Percent | Yes | Yes | No | Yes |
Exposure - Advanced - High Percent | Yes | Yes | No | Yes |
Exposure - Advanced - Histogram Log Min | Yes | Yes | No | Yes |
Exposure - Advanced - Histogram Log Max | Yes | Yes | No | Yes |
Exposure - Advanced -calibrationconstant | Yes | Yes | No | Yes |
Lens Flare - Intensity | Yes | Yes | No | Yes |
Lens Flare - Tint | Yes | Yes | No | Yes |
Lens Flare - Bokeh Size | Yes | Yes | No | Yes |
Lens Flare - Threshold | Yes | Yes | No | Yes |
Lens Flare - Bokeh Shape | Yes | Yes | No | Yes |
Lens Flare - Tints 0 to 7 | Yes | Yes | No | Yes |
Lens Flare - Tints 0 to 7 | Yes | Yes | No | Yes |
Lens Flare - Tints 0 to 7 | Yes | Yes | No | Yes |
Image Effects - Vignette Intensity | Yes | Yes | Yes | Yes |
Image Effects - Grain Jitter | Yes | Yes | Yes | Yes |
Image Effects - Grain Intensity | Yes | Yes | Yes | Yes |
Depth Of Field - Method - Bokeh DOF | Yes | Yes | No | Yes |
Depth Of Field - Method - Gaussian DOF | Yes | Yes | Yes | Yes |
Depth Of Field - Method -circle DOF | Yes | Yes | No | Yes |
Depth Of Field - High Quality Gaussian DOF on Mobile | No | No | Yes | No |
Depth Of Field - Focal Distance | Yes | Yes | Yes | Yes |
Depth Of Field - Depth Blur km for 50% | Yes | Yes | No | Yes |
Depth Of Field - Depth Blur Radius | Yes | Yes | No | Yes |
Depth Of Field - Focal Region | Yes | Yes | Yes | Yes |
Depth Of Field - Near Transition Region | Yes | Yes | Yes | Yes |
Depth Of Field - Far Transition Region | Yes | Yes | Yes | Yes |
Depth Of Field - Scale | Yes | Yes | Yes | Yes |
Depth Of Field - Max Bokeh Size | Yes | Yes | No | Yes |
Depth Of Field - Near Blur Size | Yes | Yes | No | Yes |
Depth Of Field - Far Blur Size | Yes | Yes | No | Yes |
Depth Of Field - Advanced - Shape | Yes | Yes | No | Yes |
Depth Of Field - Advanced - Occlusion | Yes | Yes | No | Yes |
Depth Of Field - Advanced -color Threshold | Yes | Yes | No | Yes |
Depth Of Field - Advanced - Size Threshold | Yes | Yes | No | Yes |
Depth Of Field - Advanced - Sky Distance | Yes | Yes | No | Yes |
Depth Of Field - Advanced - Vignette Size | Yes | Yes | No | Yes |
Rendering Features
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Post Process Materials - Array | Yes | Yes | Yes | Yes |
Ambient Cubemap - Tint | Yes | Yes | No | No |
Ambient Cubemap - Intensity | Yes | Yes | No | No |
Ambient Cubemap - Cubemap Texture | Yes | Yes | No | No |
Ambient Occlusion - Intensity | Yes | Yes | No | No |
Ambient Occlusion - Radius | Yes | Yes | No | No |
Ambient Occlusion - Advanced - Static Fraction | Yes | Yes | No | No |
Ambient Occlusion - Advanced - Radius in WorldSpace | Yes | Yes | No | No |
Ambient Occlusion - Advanced - Fade Out Distance | Yes | Yes | No | No |
Ambient Occlusion - Advanced - Power | Yes | Yes | No | No |
Ambient Occlusion - Advanced - Bias | Yes | Yes | No | No |
Ambient Occlusion - Advanced - Quality | Yes | Yes | No | No |
Ambient Occlusion - Advanced - Mip Blend | Yes | Yes | No | No |
Ambient Occlusion - Advanced - Mip Scale | Yes | Yes | No | No |
Ambient Occlusion - Advanced - Mip Threshold | Yes | Yes | No | No |
Global Illumination - Indirect Lighting Color | Yes | Yes | No | Yes |
Global Illumination - Indirect Lighting Intensity | Yes | Yes | No | Yes |
Motion Blur - Amount | Yes | Yes | No | No |
Motion Blur - Max | Yes | Yes | No | No |
Motion Blur - Per Object Size | Yes | Yes | No | No |
Light Propagation Volume - Intensity | Yes | No | No | No |
Light Propagation Volume - Size | Yes | No | No | No |
Light Propagation Volume - Secondary Occlusion Intensity | Yes | No | No | No |
Light Propagation Volume - Occlusion Intensity | Yes | No | No | No |
Light Propagation Volume - Diffuse Occlusion Exponent | Yes | No | No | No |
Light Propagation Volume - Specular Occlusion Exponent | Yes | No | No | No |
Light Propagation Volume - Advanced - Light Injection Bias | Yes | No | No | No |
Light Propagation Volume - Advanced - Secondary Bounce Intensity | Yes | No | No | No |
Light Propagation Volume - Advanced - Geometry Volume Bias | Yes | No | No | No |
Light Propagation Volume - Advanced - Emissive Injection Intensity | Yes | No | No | No |
Light Propagation Volume - Advanced - Occlusion Radius | Yes | No | No | No |
Light Propagation Volume - Advanced - Diffuse Occlusion Intensity | Yes | No | No | No |
Light Propagation Volume - Advanced - Specular Occlusion Intensity | Yes | No | No | No |
Light Propagation Volume - Advanced - Fade Range | Yes | No | No | No |
Light Propagation Volume - Advanced - DOF Fade Range | Yes | No | No | No |
Screen Space Reflections - Intensity | Yes | Yes | No | No |
Screen Space Reflections - Quality | Yes | Yes | No | No |
Screen Space Reflections - Max Roughness | Yes | Yes | No | No |
Misc - Screen Percentage | Yes | Yes | Yes | No |
Reflections
Reflections
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Reflection Capture - Box | Yes | Yes | Yes | Yes |
Reflection Capture - Sphere | Yes | Yes | Yes | Yes |
Scene Capture Cubemap | Yes | Yes | No | Yes |
Scene Capture 2D | Yes | Yes | Yes | Yes |
Planar Reflections | Yes | Yes | Yes | Yes |
Screen Space Reflections | Yes | Yes | No | No |
High Quality Reflections | Yes | Yes | Yes | Yes |
High Precision GBuffer Normal Encoding | Yes | Yes | No | No |
Reflection Capture Resolution | Yes | Yes | No | No |
HDR Cubemap | Yes | Yes | Yes | Yes |
Lights
Lights
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Static Point Light | Yes | Yes | Yes | Yes |
Static Spot Light | Yes | Yes | Yes | Yes |
Static Directional Light | Yes | Yes | Yes | Yes |
Static Skylight | Yes | Yes | Yes | Yes |
Static Rect Light | Yes | Yes | No | Yes |
Stationary Point Light | Yes | Yes | No | Yes |
Stationary Spot Light | Yes | Yes | No | Yes |
Stationary Directional Light | Yes | Yes | Yes | Yes |
Stationary Skylight | Yes | Yes | Yes | Yes |
Stationary Rect Light | Yes | Yes | Yes | No |
Movable Point Light | Yes | Yes | Yes | Yes |
Movable Spot Light | Yes | Yes | No | Yes |
Movable Directional Light | Yes | Yes | Yes | Yes |
Movable Skylight | Yes | Yes | Yes | Yes |
Movable Rect Light | Yes | Yes | No | No |
Light Shaft | Yes | Yes | Yes | Yes |
IES Light Profiles | Yes | Yes | Yes | No |
Light Functions | Yes | Yes | No | Yes |
General Rendering
General Rendering
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Dynamic Lighting | Yes | Yes | Yes | Yes |
Lightmass/Baked Lighting | Yes | Yes | Yes | Yes |
Image Based Lighting | Yes | Yes | Yes | Yes |
Direct Specular | Yes | Yes | Yes | Yes |
GGX Specular | Yes | Yes | No | Yes |
Deferred Rendering | Yes | Yes | No | No |
Anti-Aliasing Method - FXAA | Yes | Yes | No | No |
Anti-Aliasing Method - Temporal AA | Yes | Yes | Yes | Yes |
Anti-Aliasing Method - MSAA | No | Yes | Yes | Yes |
Materials
Material Inputs
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Base Color | Yes | Yes | Yes | Yes |
Metallic | Yes | Yes | Yes | Yes |
Specular | Yes | Yes | Yes | Yes |
Roughness | Yes | Yes | Yes | Yes |
Emissive | Yes | Yes | Yes | Yes |
Opacity | Yes | Yes | Yes | Yes |
Opacity Mask | Yes | Yes | Yes | Yes |
Tangent | Yes | Yes | Yes | Yes |
Normal | Yes | Yes | Yes | Yes |
World Position Offset | Yes | Yes | Yes | Yes |
World Displacement | Yes | Yes | No | Yes |
Tessellation Multiplier | Yes | No | No | Yes |
Fuzz Color | Yes | Yes | No | No |
Cloth | Yes | Yes | No | No |
Subsurface Color | Yes | Yes | No | Yes |
Iris Mask | Yes | Yes | No | No |
Iris Distance | Yes | Yes | No | No |
Clear Coat | Yes | Yes | No | No |
Clear Coat Roughness | Yes | Yes | No | No |
Backlit | Yes | Yes | No | No |
Custom Data 0 to 7 | Yes | Yes | No | No |
Ambient Occlusion | Yes | Yes | No | Yes |
Refraction | Yes | Yes | Yes | Yes |
Customized UV 0 to 7 | Yes | Yes | Yes | Yes |
Material Domain
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Surface | Yes | Yes | Yes | Yes |
Deferred Decal | Yes | Yes | Yes | Yes |
Light Function | Yes | Yes | No | Yes |
Volume | Yes | Yes | No | No |
Post Process | Yes | Yes | No | No |
User Interface | Yes | Yes | Yes | Yes |
Blend Mode
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Opaque | Yes | Yes | Yes | Yes |
Masked | Yes | Yes | Yes | Yes |
Translucent | Yes | Yes | Yes | Yes |
Additive | Yes | Yes | Yes | Yes |
Modulate | Yes | Yes | Yes | Yes |
Alpha Composite (Premultiplied Alpha) | Yes | Yes | Yes | Yes |
Shading Model
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Unlit | Yes | Yes | Yes | Yes |
Default Lit | Yes | Yes | Yes | Yes |
Subsurface | Yes | Yes | No | Yes |
Pre Integrated Skin | Yes | Yes | No | Yes |
Clear Coat | Yes | Yes | No | No |
Subsurface Profile | Yes | Yes | No | No |
Two Sided Foliage | Yes | Yes | No | Yes |
Hair | Yes | Yes | No | No |
Cloth | Yes | Yes | No | No |
Eye | Yes | Yes | No | No |
Textures
Compression Settings
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Default (DXT 1/5, BC 1/3 on DX11) | Yes | Yes | Yes | Yes |
Normalmap (DXT 5, BC5 on DX11) | Yes | Yes | Yes | Yes |
Masks (no SRGB) | Yes | Yes | Yes | Yes |
Grayscale (R8, RGB8 sRGB) | Yes | Yes | Yes | Yes |
Displacement Map (8/16 bit) | Yes | Yes | No | No |
Vector Displacement Map (RGBA8) | Yes | Yes | No | No |
HDR (RGB, no SRGB) | Yes | Yes | Yes | Yes |
User Interface 2D (RGBA) | Yes | Yes | Yes | Yes |
Alpha (no sRGB, BC4 on DX11) | Yes | Yes | Yes | Yes |
Distance Field Font (R8) | Yes | Yes | No | Yes |
HDR Compressed (RGB, BC6H, DX11) | Yes | Yes | No | Yes |
BC7 (DX11, optional A) | Yes | Yes | Yes | Yes |
Embed Alpha Support | Yes | Yes | Yes | Yes |
Decals
Decal
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Translucent | Yes | Yes | Yes | No |
Stain | Yes | Yes | Yes | No |
Normal | Yes | Yes | No | Yes |
Emissive | Yes | Yes | Yes | Yes |
DBuffer Translucent Color, Normal, Roughness | Yes | Yes | No | Yes |
DBuffer Translucent Color | Yes | Yes | No | Yes |
DBuffer Translucent Color, Normal | Yes | Yes | No | Yes |
DBuffer Translucent Color, Roughness | Yes | Yes | No | Yes |
DBuffer Translucent Normal | Yes | Yes | No | Yes |
DBuffer Translucent, Normal, Roughness | Yes | Yes | No | Yes |
DBuffer Translucent, Roughness | Yes | Yes | No | Yes |
Volumetric Distance Function (Experimental) | Yes | Yes | No | No |
Alpha Composite (Premultiplied Alpha) | Yes | Yes | No | No |
Ambient Occlusion | Yes | Yes | No | No |
Shadows
Shadows
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Static Shadow Map | Yes | Yes | Yes | Yes |
Dynamic Shadows | Yes | Yes | Yes | Yes |
Modulated Shadows | No | Yes | Yes | Yes |
Cascaded Shadow Maps | Yes | Yes | Yes | Yes |
Distance Field Shadows | Yes | Yes | Yes | Yes |
Ray Traced Distance Field Shadows | Yes | No | No | Yes |
Capsule Shadows | Yes | No | No | Yes |
Contact Shadows | Yes | Yes | No | No |
Fog
Fog
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Exponential Height Fog | Yes | Yes | Yes | Yes |
Atmospheric Fog | Yes | Yes | Yes | No |
Volumetric Fog | Yes | No | No | No |
Particles
Particles
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
CPU Particles | Yes | Yes | Yes | Yes |
CPU Particle Collision | Yes | Yes | Yes | Yes |
Mesh Particles | Yes | Yes | Yes | Yes |
GPU Particles | Yes | Yes | Yes | Yes |
Beam Emitter | Yes | Yes | Yes | Yes |
Ribbon Particles | Yes | Yes | Yes | Yes |
Anim Trail | Yes | Yes | Yes | Yes |
Vector Field | Yes | Yes | No | Yes |
Particle Lights | Yes | Yes | No | Yes |
Distance Field Collision | Yes | No | No | Yes |
Level Of Detail
Level Of Detail
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Dither Fading for LODs | Yes | Yes | Yes | No |
Visibility Culling
Visibility Culling
Feature Name | SM5: DirectX 11, macOS Metal, Vulkan Desktop | SM4: DirectX 10, OpenGL 3.3+ | OpenGLES 3.1, iOS Metal, Vulkan Mobile | VR Forward Rendering |
---|---|---|---|---|
Cull Distance Volume | Yes | Yes | Yes | Yes |
Precomputed Visibility Volume | Yes | Yes | Yes | Yes |
GPU (Hardware) Occlusion Queries | Yes | Yes | Yes | Yes |
(Mobile) Sofware Occlusion Queries | Yes | Yes | Yes | Yes |