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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
Inheritance Hierarchy
- ICaptureProtocolHost
- UMovieSceneCapture
- UAutomatedLevelSequenceCapture
- ULevelCapture
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
Include | #include "MovieSceneCaptureProtocolBase.h" |
Syntax
struct ICaptureProtocolHost
Remarks
Interface to be implemented by any class using an UMovieSceneCaptureProtocolBase instance
Functions
Type | Name | Description | |
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FFrameRate | Get the capture frequency | |
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const ICaptureStrategy & | Access the host's capture strategy | |
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double | Ask the host to inform us of how long the capture duration is expected to be. | |
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const int32 | Access Frame number index offset when saving out frames. | |
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const FMovieSceneCaptureSettings & | GetSettings () |
Get shared settings for the capture |
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FString | ResolveFileFormat
(
const FString& Format, |
Ask the host to resolve the format string for a file name. |