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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
Inheritance Hierarchy
- ICaptureStrategy
- FFixedTimeStepCaptureStrategy
- FRealTimeCaptureStrategy
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
Include | #include "MovieSceneCaptureProtocolBase.h" |
Syntax
struct ICaptureStrategy
Remarks
Interface that defines when to capture or drop frames
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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int32 | GetDroppedFrames
(
double CurrentTimeSeconds, |
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void | OnInitialize () |
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void | OnStop () |
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bool | ShouldPresent
(
double CurrentTimeSeconds, |
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bool |