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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneCapture
- ULevelCapture
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/LevelCapture.h |
Include | #include "LevelCapture.h" |
Syntax
class ULevelCapture : public UMovieSceneCapture
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bAutoStartCapture | Specifies whether the capture should start immediately, or whether it will be invoked externally (through StartMovieCapture/StopMovieCapture exec commands) |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULevelCapture
(
const FObjectInitializer& |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetPrerequisiteActor
(
AActor* Prereq |
Specify a prerequisite actor that must be set up before we start capturing |
Overridden from UMovieSceneCapture
Type | Name | Description | |
---|---|---|---|
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void | OnTick
(
float DeltaSeconds |
Called at the end of a frame, before a frame is presented by slate |
Overridden from IMovieSceneCaptureInterface
Type | Name | Description | |
---|---|---|---|
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void | Initialize
(
TSharedPtr< FSceneViewport > Viewport, |
Initialize this capture object by binding it to the specified viewport |