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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation
Inheritance Hierarchy
- TSharedFromThis
- IMovieSceneBlendingActuator
- TMovieSceneBlendingActuator
- TPropertyActuator
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
Include | #include "Evaluation/MovieScenePropertyTemplate.h" |
Syntax
template<typename PropertyType>
struct TPropertyActuator : public TMovieSceneBlendingActuator< PropertyType >
Remarks
Blending actuator type that knows how to apply values of type PropertyType
Variables
Type | Name | Description | |
---|---|---|---|
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PropertyTemplate::FSectionData | PropertyData |
Constructors
Type | Name | Description | |
---|---|---|---|
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TPropertyActuator
(
const PropertyTemplate::FSectionData& InPropertyData |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Specializations. |
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void | Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
|
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void | Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
|
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void | Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
|
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void | Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
|
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void | Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
|
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void | Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Overridden from TMovieSceneBlendingActuator
Type | Name | Description | |
---|---|---|---|
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void | Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
This will be specialized at end of this file for floats, transforms,eulertransforms and vectors. |
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void | Actuate
(
UObject* InObject, |
Apply the the specified value to an object. |
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PropertyType | RetrieveCurrentValue
(
UObject* InObject, |
Retrieve the current value of the specified object |