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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > TPropertyActuator > Actuate
- TMovieSceneBlendingActuator::Actuate()
- TPropertyActuator::Actuate()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
Include | #include "Evaluation/MovieScenePropertyTemplate.h" |
virtual void Actuate
&40;
UObject &42; InObject,
typename TCallTraits< PropertyType >::ParamType InValue,
const TBlendableTokenStack< PropertyType > & OriginalStack,
const FMovieSceneContext & Context,
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player
&41;
Remarks
Apply the the specified value to an object.
Parameters
Name | Description |
---|---|
InObject | The object to apply the value to. nullptr where this actuator is being used for a root track. |
InValue | The value to apply to the object. |
OriginalStack | Reference to the original stack from which the final result was derived. |
Context | Movie scene context structure from the root level |
PersistentData | Persistent data store for the evaluation |
Player | The movie scene player currently running the sequence |