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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending
Inheritance Hierarchy
- TSharedFromThis
- IMovieSceneBlendingActuator
- TMovieSceneBlendingActuator
- TPropertyActuator
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableTokenStack.h |
Include | #include "Evaluation/Blending/BlendableTokenStack.h" |
Syntax
template<typename DataType>
struct TMovieSceneBlendingActuator : public IMovieSceneBlendingActuator
Remarks
Templated blending actuator that knows how to apply a specific data type to an object
Constructors
Type | Name | Description | |
---|---|---|---|
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TMovieSceneBlendingActuator
(
FMovieSceneBlendingActuatorID InActuatorID |
Constructor |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Add the final result of a blending operation to the interrogation data |
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void | Actuate
(
UObject* InObject, |
Apply the the specified value to an object. |
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FMovieSceneBlendingActuatorID | Access this actuator's unique identifier | |
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bool | HasInitialValue
(
FObjectKey InObject |
Check whether this actuator has an initial value for the specified animated object |
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DataType | RetrieveCurrentValue
(
UObject* InObject, |
Retrieve the current value of the specified object |
Overridden from IMovieSceneBlendingActuator
Type | Name | Description | |
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void | RemoveInitialValueForObject
(
FObjectKey ObjectToRemove |
Remove the initial value for the specified object from this actuator causing it to be re-computed next time it is required. |