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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > TPropertyActuator > Actuate
- TMovieSceneBlendingActuator::Actuate()
- TPropertyActuator::Actuate()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
Include | #include "Evaluation/MovieScenePropertyTemplate.h" |
virtual void Actuate
&40;
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits< PropertyType >::ParamType InValue,
const TBlendableTokenStack< PropertyType > & OriginalStack,
const FMovieSceneContext & Context
&41; const
Remarks
This will be specialized at end of this file for floats, transforms,eulertransforms and vectors.