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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation
Inheritance Hierarchy
- IPersistentEvaluationData
- FSectionData
- FMovieSceneMediaData
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
Include | #include "Evaluation/MovieScenePropertyTemplate.h" |
Syntax
struct FSectionData : public IPersistentEvaluationData
Remarks
Persistent section data for a property section
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FTrackInstancePropertyBindings > | PropertyBindings | Property bindings used to get and set the property |
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FMovieSceneAnimTypeID | PropertyID | Cached identifier of the property we're editing |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSectionData () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initialize
(
FName InPropertyName, |
Initialize track data with the specified property name, path, optional setter function, and optional notify function |