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Unreal Engine C++ API Reference > Runtime
Classes
Type | Name | Description | |
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FAppMediaTimeSource | Implements the a media time source that derives its time from the application's global time. | |
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FMediaAudioResampler | ||
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FMediaAudioSampleQueue | Audio sample queue. | |
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FMediaAudioSampleSink | Type definition for audio sample sink. | |
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FMediaAudioSampleSinks | ||
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FMediaDelegates | ||
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FMediaPlayerFacade | Facade for low-level media player objects. | |
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FMediaPlayerOptions | ||
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FMediaPlayerQueueDepths | Legacy player output queue depth maximums | |
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FMediaPlayerTrackOptions | ||
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FMediaRecorder | Records samples from a media player. | |
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FMediaSampleCache | Implements a cache for media samples. | |
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FMediaSamples | General purpose media sample queue. | |
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FMediaSampleSinkEventData | ||
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IMediaPlayerLifecycleManagerDelegate | Interface to receive global player lifetime events from media framework. | |
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IMediaPoolable | Interface for objects that can be pooled. | |
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TMediaObjectPool | Template for media object pools. | |
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TMediaPoolDefaultObjectAllocator | ||
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TMediaSampleQueue | Template for media sample queues. | |
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TMediaSampleSink | Interface for media sample sinks.This interface declares the write side of media sample queues. | |
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TMediaSampleSinks | Collection of media sample sinks. | |
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TMediaSampleSource | Interface for media sample sources. |