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Unreal Engine C++ API Reference > Runtime > MediaUtils
Inheritance Hierarchy
- TMediaSampleSink
- FMediaAudioSampleSink
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleSink.h |
Include | #include "MediaSampleSink.h" |
Syntax
template<typename SampleType>
class TMediaSampleSink
Remarks
Interface for media sample sinks.
This interface declares the write side of media sample queues.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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bool | CanAcceptSamples
(
int32 NumSamples |
Check if sink can accept new samplesOverride in implementation as needed |
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bool | Enqueue
(
const TSharedRef< SampleType, ESPMode::ThreadSafe >& Sample |
Add a sample to the head of the queue. |
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int32 | Num () |
Get the number of samples in the queue. |
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TMediaSampleSink::FOnMediaSampleSinkEvent TBaseMulticastDelegate_TwoParams | ||
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void | ReceiveEvent
(
EMediaSampleSinkEvent Event, |
Receive event |
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void | RequestFlush () |
Request to flush the queue.To be called only from producer thread. |
Classes
Type | Name | Description | |
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FOnMediaSampleSinkEvent | Register to receive events flowing to this sink |