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Unreal Engine C++ API Reference > Runtime > MediaUtils
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
Include | #include "MediaObjectPool.h" |
Syntax
template<typename ObjectType>
class TMediaPoolDefaultObjectAllocator
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
ObjectType * | Alloc () |